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WPA Representative for CANADA - Canadian
Billiards & Snooker Association (CBSA).
The CBSA has exclusively recognized
the Canadian Cue Sport Association (CCS) as the Official
Sanctioning Organization for Amateur League Play and
Related Championships within Canada.
1. RULES FOR TOURNAMENT PLAY
2. INSTRUCTIONS FOR REFEREES
3. GENERAL RULES FOR POCKET BILLIARDS
4. EIGHT BALL
5. NINE BALL
6. POOL CUE SPECIFICATIONS
1. RULES FOR TOURNAMENT PLAY
The following rules concern the play, scoring, officiating and
responsibilities for tournament competition in all pocket billiard
games. However, the precepts and principles of these rules are to be
considered part of the games' General Rules and should be applied as
appropriate to all play, whether or not a formal tournament.
1.1 PLAYER RESPONSIBILITY
It is the player's responsibility to be aware of all rules, regulations
and schedules applying to competition. While tournament officials will
make every reasonable effort to have such information readily available
to all players as appropriate, the ultimate responsibility rests with
the player. (For exceptions to this rule, see Rule 2.16.)
The player has no recourse if such information is not volunteered; the
responsibility for knowing the situation and/or the rules lies with the
player.
1.2 ACCEPTANCE OF EQUIPMENT
Tournament players should assure themselves, prior to beginning play,
that the balls and other equipment are standard and legal. Once they
begin play of a match, they may no longer question the legality of the
equipment in use (unless the opponent and tournament officials both
agree with the objection and any available remedy proposed by the
tournament officials).
1.3 USE OF EQUIPMENT
Players may not use equipment or accessory items for purposes or in a
manner other than those for which the items were intended (refer to Rule
3.42 and Rule 3.43). For example, powder
containers, chalk cubes, etc., may not be used to prop up a mechanical
bridge (or natural hand bridge); no more than two mechanical bridges may
be used at one time, nor may they be used to support anything other than
the cue shaft. Extra or out-of-play balls may not be used by players to
check clearances or for any other reason (except to lag for break); the
triangle may be employed by players to ascertain whether a ball is in
the rack when a match is not officiated and the table has not been
pencil-marked around the triangle area. (Also see Rule
2.15.)
1.4 EQUIPMENT RESTRICTIONS
Players may use chalk, powder, mechanical bridge(s) and cue(s) of their
choice or design. However, tournament officials may restrict a player if
he attempts action that is disruptive of either the house equipment or
normal competitive conditions. As examples, a player may: be restrained
from using red chalk on green cloth; be advised not to use powder in
such an excessive fashion as to unduly affect the balls or table cloth;
and be barred from using a cue with a noisemaking device that is clearly
disruptive to other competitors. (Also see Rule 2.15.)
1.5 MARKING OF TABLES
When racking the balls, a triangle must be used. Prior to competition,
each table and the triangle to be used on it shall be marked so as to
ensure that the same triangle will be used throughout the tournament on
the same table. An accurate and clearly visible pencil line must also be
marked on the cloth: (1) around the outer edge of the triangle to ensure
accurate and consistent placement to enable accurate judgement as to
ball positions; (2) on the long string to enable accurate spotting of
balls; and (3) on the head string to facilitate determinations of
whether balls are behind the head string. The head spot, center spot and
foot spot must also be determined to be accurately marked, whether with
discreet penciled "plus" marks, or with standard spots if
being employed. In games which do not require them, the center and head
spots do not need to be marked.
1.6 ADMINISTRATIVE DISCRETION
The management of each tournament shall reserve the right to set forth
rules and procedures appropriate and reasonable for the particular
tournament involved, such as may regard players' dress requirements,
method of receiving entry fees, refund policy of entry fees, scheduling
flexibility, pairing procedures, practice procedures, etc. However, for
tournaments to receive a WPA sanction, certain requirements must be met,
primarily with regard to safeguarding and ensuring proper distribution
of the prize fund.
1.7 LATE START
A player must be ready to begin a match within 15 minutes of the start
of the match, or the opponent wins by forfeit. The starting time is
considered to be the scheduled time or the time the match is announced,
whichever is later.
1.8 NO PRACTICE DURING MATCH
While a match is in progress, practice is not allowed. Taking a shot
that is not part of that match is a foul. (Refer to Rule
1.6)
1.9 ASSISTANCE NOT ALLOWED
While a match is in progress, players are not allowed to ask spectators
for assistance in planning or executing shots. If a player asks for and
receives such assistance, he loses the game. Any person, except the
opponent, who offers any significant assistance to a player, verbal or
non-verbal, will be removed from the area. (Refer to Rule
2.28)
1.10 FAILURE TO LEAVE THE
TABLE
When a player's inning comes to an end, the player must discontinue
shooting. Failure to do so is loss of game (exception in 14.1 - ruled as
"deliberate foul").
1.11 SLOW PLAY
If in the opinion of the referee a player is impeding the progress of
the tournament or game with consistently slow play, the referee can warn
the player and then at his discretion impose a time limit up to a
maximum of 45 seconds that applies to both players between shots (that
is, both players are put on a shot-clock). If the referee does impose a
time limit and that limit is exceeded by a player who has received a 10
second "time" warning, a foul will be called and the incoming
player is rewarded according to the rules applicable to the game being
played. During a player's inning, the shot-clock starts when the
previous shot ends, and runs until tip-to-ball contact begins the next
shot. The time while a shot is in progress is not counted. If a player
begins with cue ball in hand, the shot-clock starts when he has
possession of the cue ball, and any spotting or racking is finished. If
a player has not approached the shot, a warning with the announcement of
"time" should be made 10 seconds prior to the time limit being
reached. If a player exceeds the time limit specified for the
tournament, a foul will be called and the incoming player is rewarded
according to the rules applicable to the game being played. In the case
of a player down over the ball at the 10 second mark prior to the time
limit, no announcement is to be made and no penalty is to be imposed. In
the event of a player standing up off the shot, "time" will be
called at that point and normal shot clock procedure is followed. Each
player may call for one extension per rack. The extension period is
identical to the time limit imposed. In the event of a tie score with
only one game remaining, each player may utilize two extensions. Player
must insure that the referee/timekeeper is aware when an extension is
called.
1.12 SUSPENDED PLAY
If a player shoots while play is suspended by the referee, he loses the
game. Announcement of the suspension is considered sufficient warning.
(Also see Rule 2.27)
1.13 TIME OUT
If time outs are allowed, a player is only allowed to take a time out
during his/her turn at the table or between sets (if a format with sets
is used). During a time out, a sign should be placed on the table by the
referee, and no practice will be allowed on that table. In general, each
player will be allowed one time out per match, and a maximum of five
minutes per time out. When a format with sets is used, each player will
be allowed one time out in the final set (in the third set if playing
best-of-3, or in the fifth set if playing the best-of-5 sets). This
final-set rule applies regardless of whether a player has taken a time
out in an earlier set.
1.14 CONCESSION
If a player concedes, he loses the match. That is, if a player attempts
to unscrew his jointed playing cue stick while the opponent is at the
table and during the opponent's decisive game of a match, it will be
considered a concession of the match. No warning from the referee is
required in the case of a concession. (Refer to Rule
2.22)
1.15 SCORING OF FORFEITS
Matches forfeited for any reason under these rules shall not result in
any scores being included in the statistics of a tournament, regardless
of whether any score had been reached prior to the declaration of
forfeiture. For official records, no point scores should be recorded,
but rather the notations "W(F)" and "L(F)" as
appropriate should be employed. (Matches lost through disqualification
are considered forfeits for purposes of this rule.) If, however, the
player awarded a match through the opponent's forfeiture has posted a
high run (or similar accomplishment for which an award is granted)
during play of the match prior to declaration of forfeiture, that high
run or other mark shall be eligible for the tournament award or prize.
1.16 PLAYING WITHOUT A REFEREE
When a referee is not available, any dispute between the two players
will be resolved by the Tournament Director or an appointed substitute.
1.16.1 CUE BALL FOULS ONLY
When a referee is presiding over a match, it is a foul for a player to
touch any ball (cue ball or object ball) with the cue, clothing, body,
mechanical bridge or chalk, before, during or after a shot. However,
when a referee is not presiding over a game, it is not a foul to
accidentally touch stationary balls located between the cue ball and the
shooter while in the act of shooting. If such an accident occurs, the
player should allow the Tournament Director to restore the object balls
to their correct positions. If the player does not allow such a
restoration, and a ball set in motion as a normal part of the shot
touches such an unrestored ball, or passes partly into a region
originally occupied by a disturbed ball, the shot is a foul. In short,
if the accident has any effect on the outcome of the shot, it is a foul.
In any case, the Tournament Director must be called upon to restore the
positions of the disturbed balls as soon as possible, but not during the
shot. It is a foul to play another shot before the Tournament Director
has restored any accidentally moved balls. At the non-shooting player's
option, the disturbed balls will be left in their new positions. In this
case, the balls are considered restored, and subsequent contact on them
is not a foul. It is still a foul to make any contact with the cue ball
whatsoever while it is in play, except for the normal tip-to-ball
contact during a shot.
1.16.2 JUMP AND MASSE SHOT
FOUL
If a match is not refereed, it will be considered a cue ball foul if
during an attempt to jump, curve or masse the cue ball over or around an
impeding numbered ball that is not a legal object ball, the impeding
ball moves (regardless of whether it was moved by a hand, cue stick
follow-through or bridge).
1.16.3 THIRD OPINION
When a shot comes up that seems likely to lead to controversy, either
party may request a tournament official or a third party to judge the
legality of the shot.
1.16.4 SPLIT HITS
If the cue ball strikes a legal object ball and a non-legal object ball
at approximately the same instant, and it cannot be determined which
ball was hit first, the judgement will go in favor of the shooter.
1.16.5 RACKING
The balls must be racked as tightly as possible, which means each ball
should be touching its neighbor. Refrain from tapping object balls more
than absolutely necessary; it is preferable to thoroughly brush the area
of the rack to even out the cloth. (Further instructions for Tournament
Play are Included in the Next Section, "Instructions
For Referees")
2. INSTRUCTIONS FOR REFEREES
2.1 TOURNAMENT
OFFICIALS/REFEREES
Where these rules refer to a "referee," it should be noted
that the referees' prerogatives and discretion also pertain to other
tournament officials as appropriate.
2.2 REFEREE'S AUTHORITY
The referee will maintain order and enforce the rules of the game. The
referee is the final judge in all matters of fact, and is in complete
charge of the match. The referee may consult other tournament officials
for rule interpretations, ball positions, etc. However, all matters of
judgement are his and his alone; they cannot be appealed to higher
tournament authority by players; only if the referee is in error on a
rule or its application may higher tournament authority overrule him.
2.3 REFEREE'S RESPONSIVENESS
The referee shall be totally responsive to players' inquiries regarding
objective data, such as whether a ball will be in the rack, if a ball is
in the kitchen, what the count is, how many points are needed for a
victory, if a player or his opponent is on a foul, what rule would apply
if a certain shot is made, etc. When asked for a clarification of a
rule, the referee will explain the applicable rule to the best of his
ability, but any misstatement by the referee will not protect a player
from enforcement of the actual rules. The referee must not offer or
provide any subjective opinion that would affect play, such as whether a
good hit can be made on a prospective shot, whether a combination can be
made, or how the table seems to be playing, etc.
2.4 FINAL TOURNAMENT AUTHORITY
Though these rules attempt to cover the vast majority of situations that
arise in competition, there still may be the occasional need for
interpretation of the rules and their proper application under unusual
circumstances. The Tournament Director or other official who assumes
final responsibility for a tournament will make any such required
decision (other than referee's judgement calls) at his discretion, and
they shall be final.
2.5 WAGERING BY REFEREES
Referees are strictly prohibited from any wagering of any kind involving
the games, players or tournament in any way. Any such wagering by a
referee (or other tournament official) shall result in his immediate
dismissal and the forfeiture of his entire financial compensation for
the tournament.
2.6 EQUIPMENT PREPARATION
In general, the referee will clean or have the table and balls cleaned
as necessary. He will ensure that chalk, powder and mechanical bridges
are available. He will mark or have marked, the spots, the head string,
the long string and the outer edge of the triangle, directly on the
playing surface, when required by specific game rules.
2.7 RACKING
After the referee has racked the balls for a game, the player may
examine the balls as racked but the referee shall be the sole authority
regarding the suitability of the rack for play.
2.8 CALLING SHOTS
If a referee incorrectly calls a shot, where required by specific game
rules, a player should correct him before completing the shot. If an
incorrect call does occur for any reason, the shot shall be credited if,
in the judgement of the referee, the player did legally execute the shot
as intended.
2.9 CALLING FOULS
The referee will call fouls as soon as possible after they occur. No
further play may occur until a decision regarding a foul has been
rendered and both players informed. If the offending player continues to
shoot after a foul is called, the referee may consider the action to be
unsportsmanlike conduct, and the offending player loses the game (or
fifteen (15) points if playing 14.1 Continuous). The referee shall
inform the incoming player of ball-in-hand where specific game rules
apply and should pick up the cue ball and hand it to the incoming
player. The referee may announce "Ball-in-hand."
2.10 SPLIT HITS
When the referee observes that the cue ball strikes a legal object ball
and a non-legal object ball at approximately the same instant, and it
cannot be determined which ball was hit first, the judgement will go in
favor of the shooter.
2.11 CLEARING POCKETS
On tables which do not have ball return systems, the referee will remove
pocketed object balls from full or nearly full pockets. It is the
player's responsibility to see that this duty is performed; he has no
recourse if a ball rebounds from a full pocket.
2.12 CLEANING BALLS
During a game a player may ask the referee to clean one or more balls.
The referee will clean any visibly soiled ball.
2.13 SPOTTING BALLS
To avoid any unnecessary guidance to a player when spotting balls, the
referee should position each ball so that the number is facing upward.
2.14 SOLICITING INFORMATION
If the referee does not have a clear view of a possible foul, he may
form his decision by any means by which he feels comfortable.
2.15 INAPPROPRIATE USE OF
EQUIPMENT
The referee should be alert for a player using equipment or accessory
items for purposes or in a manner other than those for which the items
were intended, or for the use of illegal equipment, as defined under
"equipment specifications." Generally, no penalty is applied.
However, should a player persist in such activity or use of equipment,
after having been advised that such activity or use is nor permissable,
the referee or other tournament official may take action against him as
appropriate under the provisions of " Unsportsmanlike
Conduct." (Also see Rule 1.3 and Rule
1.4.)
2.16 MANDATORY WARNINGS
The referee must warn a player who is about to commit a serious foul
(such as three consecutive fouls, requesting coaching assistance, or
failure to stop shooting after a foul has been called) whenever the
referee has been given enough time to do so; otherwise, any foul is
considered to be a standard foul (except as specially noted). For
instance, in games where the rule applies the referee must inform a
player who has had two (2) consecutive fouls; otherwise, the player is
considered to have had only one foul prior to the shot. The referee must
inform a player when an object ball is touching a rail; otherwise, any
contact on that ball is considered to have driven that ball to the rail.
The referee should notify the player as soon as the corresponding
situation arises and whenever enough time was given to issue the
warning. A warning issued just as a stroke occurs or is about to occur
is not considered sufficient time for the shooter to react, and the
warning will be considered not to have been issued.
2.17 RESTORING A POSITION
When necessary for balls to be restored or cleaned, the referee will
restore disturbed balls to their original positions to the best of his
ability. The players must accept the referees judgement as to placement.
The referee may ask for information for this purpose from whatever
source deemed appropriate.
2.18 OUTSIDE INTERFERENCE
When outside interference occurs during a shot that has an effect on the
outcome of that shot, the referee will restore the balls to the
positions they had before the shot, and the shot will be replayed. If
the interference had no effect on the shot, the referee will restore the
disturbed balls and play will continue. If the balls cannot be restored
to their original positions, the game should be replayed with the
original player breaking.
2.19 ILLEGALLY CAUSING BALL TO
MOVE
Any player who, in the referee's judgement, intentionally causes a ball
to move by any illegal means (pushing on bed cloth, bumping or slapping
table, etc.) will lose the game and/or match by forfeit. No preliminary
warning from the referee is required. (Referee's judgement and
discretion under "Unsportsmanlike Conduct.")
2.20 JUDGING DOUBLE HITS
When the distance between the cue ball and the object ball is less than
the width of a chalk cube, special attention from the referee is
required. In such a situation, unless the referee can positively
determine a legal shot has been performed, the following guidance may
apply: if the cue ball follows through the object ball more than 1/2
ball, it is a foul.
2.21 OUT OF HEAD STRING
WARNING
When player has the cue ball in hand behind the head string, the referee
shall warn him before he shoots if he has placed the cue ball on or
within 1/2 ball width outside of the head string. If the player then
shoots from on or within the specified distance outside the string the
stroke is a foul. If the shooter places the cue ball outside of the head
string beyond the specified limit, no warning is required and the stroke
is a foul. (See specific game rules for penalty. Also refer to Rule 3.39.)
2.22 REMAINING IN PLAYER'S
CHAIR
Players are to remain in the chair designated for their use while
opponent is at the table. Should a player need to leave the playing area
during matches, he must request and receive permission from the referee.
Should a player leave the playing area without the permission of the
referee, it will be a concession and loss of game (or fifteen (15)
points if playing 14.1 Continuous). The referee shall apply his good
judgement to ensure that undue time is not being used or that a player
is not abusing the privilege as a means of unsettling an opponent.
2.23 OUTSIDE ASSISTANCE
PROHIBITED
Unless specifically permitted by the rules of a given tournament,
players may not knowingly accept any form of playing advice during a
match. A player may not engage in communication, either verbal or
nonverbal, with persons other than the tournament officials or his
opponent during play, or during time-outs. Should a player desire to so
communicate, for example to obtain a beverage, get a piece of equipment,
etc., he should either communicate through a tournament official or with
the approval and observance of the referee. If the referee has reason to
believe that a player knowingly solicited or accepted outside assistance
in any manner regarding the play of a game or match, he shall take steps
appropriate under the provisions of "Unsportsmanlike Conduct."
In team or doubles play, communication rules may be altered by the
appropriate organization as provided for under "Administrative
Discretion".
2.24 NON-PLAYER INTERFERENCE
OR HARASSMENT
If a non-player by any means interferes with either or both players, the
referee should request the offending non-player or players be removed
from the playing area for the duration of the match.
2.25 SLOW PLAY
(Refer to Rule 1.11)
2.26 PROTESTS
A player may request a rule interpretation or protest a failure to call
a foul to the referee or appropriate tournament authority, but the
request or protest must be made immediately and prior to any subsequent
shot being taken, or it cannot be considered or honored. If the player
fails to do so, the foul is considered not to have occurred. The referee
is the final judge on all matters of fact. If either player thinks the
referee is applying the rules incorrectly or has made an interpretation
incorrectly, the referee must take the protest to the tournament
director or an appointed substitute. The tournament director or his
appointed substitute's interpretation of the rules is final. Play will
be suspended until the protest is resolved. All players must honor an
opponent's request that play be halted if an official is to be summoned
or if a referee is to check or verify a rule question with other
officials. Failure to honor such requests may result in disqualification
or forfeiture of the game or match under the provisions of
"Unsportsmanlike Conduct."
2.27 SUSPENDING PLAY
The referee has the authority to suspend play during protests by players
and whenever he feels that conditions are unsuitable for play to
continue. If a spectator is interfering with the game, play may be
suspended until that spectator is removed from area. (Also see Rule
1.12.)
2.28 UNSPORTSMANLIKE CONDUCT
The referee has the right and obligation to ensure that no player
engages in any activity which, in his judgement, is unsportsmanlike in
nature, embarrassing, disruptive or detrimental to other players,
tournament officials or hosts, or the sport in general. The referee or
other officials shall have the right to penalize or disqualify, with or
without warning, any player who acts in an unsportsmanlike manner.
3. GENERAL RULES FOR POCKET
BILLIARDS
These general rules apply to all pocket billiard games, UNLESS
specifically noted to the contrary in the individual game rules.
3.1 TABLES, BALLS, EQUIPMENT
All games described in these rules are designed for tables, balls and
equipment meeting the standards prescribed in the WPA Equipment
Specifications.
3.2 RACKING THE BALLS
When racking the balls a triangle must be used, and the apex ball is to
be spotted on the foot spot. All the balls must be lined up behind the
apex ball and pressed together so that they all have contact with each
other.
3.3 STRIKING CUE BALL
Legal shots require that the cue ball be struck only with the cue tip.
Failure to meet this requirement is a foul.
3.4 CALLING SHOTS
For games of call-shot a player may shoot any ball he chooses, but
before he shoots, must designate the called ball and called pocket. He
need not indicate any detail such as kisses, caroms, combinations, or
cushions (all of which are legal). Any additionally pocketed ball(s) on
a legal stroke is counted in the shooter's favor.
3.5 FAILURE TO POCKET A BALL
If a player fails to pocket a ball on a legal shot, then the player's
inning is over, and it is the opponent's turn at the table.
3.6 LAG FOR BREAK
The following procedure is used for the lag for the opening break. Each
player should use balls of equal size and weight (preferably cue balls
but, when not available, non-striped object balls). With the balls in
hand behind the head string, one player to the left and one to the right
of the head spot, the balls are shot simultaneously to the foot cushion
and back to the head end of the table. The player whose ball is the
closest to the innermost edge of the head cushion wins the lag. The
lagged ball must contact the foot cushion at least once. Other cushion
contacts are immaterial, except as prohibited below. It is an automatic
loss of the lag if: 1. The ball crosses into the opponent's half of the
table; 2. The ball fails to contact the foot cushion; 3. The ball drops
into a pocket; 4. The ball jumps the table; 5. The ball touches the long
cushion; 6. The ball rests within the corner pocket and past the nose of
the head cushion, or; 7. The ball contacts the foot rail more than once.
If both players violate automatic-loss lag rules, or if the referee is
unable to determine which ball is closer, the lag is a tie and is
replayed.
3.7 OPENING BREAK SHOT
The opening break shot is determined by either lag or lot. (The lag for
break procedure is required for formal competition.) The player winning
the lag or lot has the choice of performing the opening break shot or
assigning it to the opponent.
3.8 CUE BALL ON OPENING BREAK
The opening break shot is taken with cue ball in hand behind the head
string. The object balls are positioned according to specific game
rules. On the opening break, the game is considered to have commenced
once the cue ball has been struck by the cue tip.
3.9 DEFLECTING THE CUE BALL ON
THE GAME'S OPENING BREAK
On the break shot, stopping or deflecting the cue ball after it has
crossed the head string and prior to hitting the racked balls is
considered a foul and loss of turn. The opponent has the option of
receiving cue ball in hand behind the head string or passing the cue
ball in hand behind the head string back to the offending player.
(Exception: 9-Ball, see Rule 5.4: "cue ball in
hand anywhere on the table"). A warning must be given that a second
violation during the match will result in the loss of the match by
forfeiture. (See Rule 3.29.)
3.10 CUE BALL IN HAND BEHIND
THE HEAD STRING
This situation applies in specific games whereby the opening break is
administered or a player's scratching is penalized by the incoming
player having cue ball in hand behind the head string. The incoming
player may place the cue ball anywhere behind the head string. The
shooting player may shoot at any object ball as long as the base of the
object ball is on or below the head string. He may not shoot at any
ball, the base of which is above the head string, unless he first shoots
the cue ball below the head string and then by hitting a rail causes the
cue ball to come back above the head string and hit the object ball. The
base of the ball (the point of the ball touching the table) determines
whether it is above or below the head string. If the incoming player
inadvertently places the cue ball on or below the head string, the
referee or the opposing player must inform the shooting player of
improper positioning of the cue ball before the shot is made. If the
opposing player does not so inform the shooting player before the shot
is made, the shot is considered legal. If the shooting player is
informed of improper positioning, he must then reposition the cue ball.
If a player positions the cue ball completely and obviously outside the
kitchen and shoots the cue ball, it is a foul. (Refer to Rule
2.21) When the cue ball is in hand behind the head string, it
remains in hand (not in play) until the player drives the cue ball past
the head string by striking it with his cue tip. The cue ball may be
adjusted by the player's hand, cue, etc., so long as it remains in hand.
Once the cue ball is in play per the above, it may not be impeded in any
way by the player; to do so is to commit a foul. Additionally, if the
shot fails to contact a legal object ball or fails to drive the cue ball
over the head string, the shot is a foul and the opposing player has
ball in hand according to the specific game rules.
3.11 POCKETED BALLS
A ball is considered pocketed if as a result of an otherwise legal shot,
it drops off the bed of the table into the pocket and remains there. (A
ball that drops out of a ball return system onto the floor is not to be
construed as a ball that has not remained pocketed.) A ball that
re-bounds from a pocket back onto the table bed is not a pocketed ball.
3.12 POSITION OF BALLS
The position of a ball is judged by where its base (or center) rests.
3.13 FOOT ON FLOOR
Player must have at least one foot in contact with the floor at the
moment the cue tip contacts the cue ball, or the shot is a foul. Foot
attire must be normal in regard to size, shape and manner in which it is
worn.
3.14 SHOOTING WITH BALLS IN
MOTION
It is a foul if a player shoots while the cue ball or any object ball is
in motion (a spinning ball is in motion).
3.15 COMPLETION OF STROKE
A stroke is not complete (and therefore is not counted) until all balls
on the table have become motionless after the stroke (a spinning ball is
in motion).
3.16 HEAD STRING DEFINED
The area behind the head string does not include the head string. Thus,
an object ball that is dead center on the head string is playable when
specific game rules require that a player must shoot at a ball past the
head string. Likewise, the cue ball when being put in play behind the
head string (cue ball in hand behind the head string), may not be placed
directly on the head string; it must be behind it.
3.17 GENERAL RULE, ALL FOULS
Though the penalties for fouls differ from game to game, the following
apply to all fouls: 1. Player's inning ends; 2. If on a stroke, the
stroke is invalid and any pocketed balls are not counted to the
shooter's credit, and; 3. Any ball(s) is respotted only if the rules of
the specific game require it.
3.18 FAILURE TO CONTACT OBJECT
BALL
It is a foul if on a stroke the cue ball fails to make contact with any
legal object ball first. Playing away from a touching ball does not
constitute having hit that ball.
3.19 LEGAL SHOT
Unless otherwise stated in a specific game rule, a player must cause the
cue ball to contact a legal object ball and then: 1. Pocket a numbered
ball, or; 2. Cause the cue ball or any numbered ball to contact a
cushion or any part of the rail. Failure to meet these requirements is a
foul.
3.20 CUE BALL SCRATCH
It is a foul (scratch) if on a stroke, the cue ball is pocketed. If the
cue ball touches an object ball that was already pocketed (for example,
in a pocket full of object balls), the shot is a foul.
3.21 FOULS BY TOUCHING BALLS
It is a foul to strike, touch or in any way make contact with the cue
ball in play or any object balls in play with anything (the body,
clothing, chalk, mechanical bridge, cue shaft, etc.) except the cue tip
(while attached to the cue shaft), which may contact the cue ball in the
execution of a legal shot. Whenever a referee is presiding over a match,
any object ball moved during a standard foul must be returned as closely
as possible to its original position as judged by the referee, and the
incoming player does not have the option of restoration. (Also see Rule
1.16.1)
3.22 FOUL BY PLACEMENT
Touching any object ball with the cue ball while it is in hand is a
foul.
3.23 FOULS BY DOUBLE HITS
If the cue ball is touching the required object ball prior to the shot,
the player may shoot toward it, providing that any normal stroke is
employed. If the cue stick strikes the cue ball more than once on a
shot, or if the cue stick is in contact with the cue ball when or after
the cue ball contacts an object ball, the shot is foul. (See Rule
2.20 for judging this kind of shot.) If a third ball is close by,
care should be taken not to foul that ball under the first part of this
rule.
3.24 PUSH SHOT FOULS
It is a foul if the cue ball is pushed by the cue tip, with contact
being maintained for more than the momentary time commensurate with a
stroked shot. (Such shots are usually referred to as push shots.)
3.25 PLAYER RESPONSIBILITY
FOULS
The player is responsible for chalk, bridges, files and any other items
or equipment he brings to, uses at, or causes to approximate the table.
If he drops a piece of chalk, or knocks off a mechanical bridge head, as
examples, he is guilty of a foul should such an object make contact with
any ball in play (or the cue ball only if no referee is presiding over
the match).
3.26 ILLEGAL JUMPING OF BALL
It is a foul if a player strikes the cue ball below center ("digs
under" it) and intentionally causes it to rise off the bed of the
table in an effort to clear an obstructing ball. Such jumping action may
occasionally occur accidentally, and such "jumps" are not to
be considered fouls on their face; they may still be ruled foul strokes,
if for example, the ferrule or cue shaft makes contact with the cue ball
in the course of the shot.
3.27 JUMP SHOTS
Unless otherwise stated in rules for a specific game it is legal to
cause the cue ball to rise off the bed of the table by elevating the cue
stick on the shot, and forcing the cue ball to rebound from the bed of
the table. Any miscue when executing a jump shot is a foul.
3.28 BALLS JUMPED OFF TABLE
Balls coming to rest other than on the bed of the table after a stroke
(on the cushion top, rail surface, floor, etc.) are considered jumped
balls. Balls may bounce on the cushion tops and rails of the table in
play without being jumped balls if they return to the bed of the table
under their own power and without touching anything not a part of the
table. The table shall consist of the permanent part of the table
proper. (Balls that strike or touch anything not a part of the table,
such as the light fixture, chalk on the rails and cushion tops, etc.,
shall be considered jumped balls even though they might return to the
bed of the table after contacting items which are not parts of the table
proper). In all pocket billiard games, when a stroke results in the cue
ball or any object ball being a jumped ball off the table, the stroke is
a foul. All jumped object balls are spotted (except in Nine-Ball and in
Eight Ball) when all balls have stopped moving. See specific game rules
for putting the cue ball in play after a jumped cue ball foul.
3.29 SPECIAL INTENTIONAL FOUL
PENALTY
The cue ball in play shall not be intentionally struck with anything
other than a cue's attached tip (such as the ferrule, shaft, etc.).
While such contact is automatically a foul under the provisions of Rule
3.21, if the referee deems the contact to be intentional, he shall warn
the player once during a match that a second violation during that match
will result in the loss of the match by forfeiture. If a second
violation does occur, the match must be forfeited.
3.30 ONE FOUL LIMIT
Unless specific game rules dictate otherwise, only one foul is assessed
on a player in each inning; if different penalties can apply, the most
severe penalty is the factor determining which foul is assessed.
3.31 BALLS MOVING
SPONTANEOUSLY
If a ball shifts, settles, turns or otherwise moves "by
itself," the ball shall remain in the position it assumed and play
continues. A hanging ball that falls into a pocket "by itself"
after being motionless for 5 seconds or longer shall be replaced as
closely as possible to its position prior to falling, and play shall
continue. If an object ball drops into a pocket "by itself" as
a player shoots at it, so that the cue ball passes over the spot the
ball had been on, unable to hit it, the cue ball and object ball are to
be replaced to their positions prior to the stroke, and the player may
shoot again. Any other object balls disturbed on the stroke are also to
be replaced to their original positions before the shooter replays.
3.32 SPOTTING BALLS
When specific game rules call for spotting balls, they shall be replaced
on the table on the long string after the stroke is complete. A single
ball is placed on the foot spot; if more than one ball is to be spotted,
they are placed on the long string in ascending numerical order,
beginning on the foot spot and advancing toward the foot rail. When
balls on or near the foot spot or long string interfere with the
spotting of balls, the balls to be spotted are placed on the long string
as close as possible to the foot spot without moving the interfering
balls. Spotted balls are to be placed as close as possible or frozen (at
the referee's discretion) to such interfering balls, except when the cue
ball is interfering; balls to be spotted against the cue ball are placed
as close as possible without being frozen. If there is insufficient room
on the long string between the foot spot and the foot rail cushion for
balls that must be spotted, such balls are then placed on the extension
of the long string "in front" of the foot spot (between the
foot spot and the center spot), as near as possible to the foot spot and
in the same numerical order as if they were spotted "behind"
the foot spot (lowest numbered ball closest to the foot spot).
3.33 JAWED BALLS
If two or more balls are locked between the jaws or sides of the pocket,
with one or more suspended in air, the referee shall inspect the balls
in position and follow this procedure: he shall visually (or physically
if he desires) project each ball directly downward from its locked
position; any ball that in his judgement would fall in the pocket if so
moved directly downward is a pocketed ball, while any ball that would
come to rest on the bed of the table is not pocketed. The balls are then
placed according to the referee's assessment, and play continues
according to specific game rules as if no locking or jawing of balls had
occurred.
3.34 ADDITIONAL POCKETED BALLS
If extra balls are pocketed on a legal scoring stroke, they are counted
in accord with the scoring rules for the particular game.
3.35 NON-PLAYER INTERFERENCE
If the balls are moved (or a player bumped such that play is directly
affected) by a non-player during the match, the balls shall be replaced
as near as possible to their original positions immediately prior to the
incident, and play shall resume with no penalty on the player affected.
If the match is officiated, the referee shall replace the balls. This
rule shall also apply to "act of God" interference, such as
earthquake, hurricane, light fixture falling, power failure, etc. If the
balls cannot be restored to their original positions, replay the game
with the original player breaking. This rule is not applicable to 14.1
Continuous where the game consists of successive racks: the rack in
progress will be discontinued and a completely new rack will be started
with the requirements of the normal opening break (players lag for
break). Scoring of points is to be resumed at the score as it stood at
the moment of game disruption.
3.36 BREAKING SUBSEQUENT RACKS
In a match that consists of short rack games, the winner of each game
breaks in the next. The following are common options that may be
designated by tournament officials in advance: 1. Players alternate
break. 2. Loser breaks. 3. Player trailing in game count breaks the next
game.
3.37 PLAY BY INNINGS
During the course of play, players alternate turns (innings) at the
table, with a player's inning ending when he either fails to legally
pocket a ball, or fouls. When an inning ends free of a foul, the
incoming player accepts the table in position.
3.38 OBJECT BALL FROZEN TO
CUSHION OR CUE BALL
This rule applies to any shot where the cue ball's first contact with a
ball is with one that is frozen to a cushion or to the cue ball itself.
After the cue ball makes contact with the frozen object ball, the shot
must result in either: 1. A ball being pocketed, or; 2. The cue ball
contacting a cushion, or; 3. The frozen ball being caused to contact a
cushion attached to a separate rail, or; 4. Another object ball being
caused to contact a cushion with which it was not already in contact.
Failure to satisfy one of those four requirements is a foul. (Note: 14.1
Continuous and other games specify additional requirements and
applications of this rule; see specific game rules.) A ball which is
touching a cushion at the start of a shot and then is forced into a
cushion attached to the same rail is not considered to have been driven
to that cushion unless it leaves the cushion, contacts another ball, and
then contacts the cushion again. An object ball is not considered frozen
to a cushion unless it is examined and announced as such by either the
referee or one of the players prior to that object ball being involved
in a shot.
3.39 PLAYING FROM BEHIND THE
STRING
When a player has the cue ball in hand behind the head string (in the
kitchen), he must drive the cue ball to a point across the head string
before it contacts either a cushion, an object ball, or returns to the
kitchen. Failure to do so is a foul if a referee is presiding over a
match. If no referee, the opponent has the option to call it either a
foul or to require the offending player to replay the shot again with
the balls restored to their positions prior to the shot (and with no
foul penalty imposed). Exception: if an object ball lies on or outside
the head string (and is thus playable) but so close that the cue ball
contacts it before the cue ball is out of the kitchen, the ball can be
legally played, and will be considered to have crossed the head string.
If, with cue ball in hand behind the headstring and while the shooter is
attempting a legitimate shot, the cue ball accidentally hits a ball
behind the head string, and the cue ball crosses the line, it is a foul.
If with cue ball in hand behind the head string, the shooter causes the
cue ball to hit an object ball accidentally, and the cue ball does not
cross the headstring, the following applies: the incoming player has the
option of calling a foul and having cue ball in hand, or having the
balls returned to their original position, and having the offending
player replay the shot. If a player under the same conditions
intentionally causes the cue ball to contact an object ball behind the
headstring, it is unsportsmanlike conduct.
3.40 CUE BALL IN HAND FOUL
During cue ball in hand placement, the player may use his hand or any
part of his cue (including the tip) to position the cue ball. When
placing the cue ball in position, any forward stroke motion of the cue
stick contacting the cue ball will be considered a foul if not a legal
shot.
3.41 INTERFERENCE
If the non-shooting player distracts his opponent or interferes with his
play, he has fouled. If a player shoots out of turn, or moves any ball
except during his inning, it is considered to be interference.
3.42 DEVICES
Players are not allowed to use a ball, the triangle or any other
width-measuring device to see if the cue ball or an object ball would
travel through a gap, etc. Only the cue stick may be used as an aid to
judge gaps or as an aid to aligning a shot, so long as the cue is held
by the hand. To do so otherwise is a foul and unsportsmanlike conduct.
(Also see Rule 1.3, Rule 1.4 and Rule
2.15)
3.43 ILLEGAL MARKING
If a player intentionally marks the table in any way to assist in
executing the shot, including the placement of chalk, it is a foul.
4. EIGHT BALL
Except when clearly contradicted by these additional rules, the
General Rules of Pocket Billiards apply.
4.1 OBJECT OF THE GAME
Eight-Ball is a call shot game played with a cue ball and 15 object
balls, numbered 1 through 15. One player must pocket balls of the group
numbered 1 through 7 (solid colors), while the other player has 9
through 15 (stripes). The player pocketing either group first, and then
legally pocketing the 8-ball wins the game.

4.2 CALL SHOT
In Call Shot, obvious balls and pockets do not have to be indicated. It
is the opponent's right to ask which ball and pocket if he is unsure of
the shot. Bank shots and combination shots are not considered obvious,
and care should be taken in calling both the object ball and the
intended pocket. When calling the shot, it is never necessary to
indicate details such as the number of cushions, banks, kisses, caroms,
etc. Any balls pocketed on a foul remain pocketed, regardless of whether
they belong to the shooter or the opponent. The opening break is not a
"called shot." Any player performing a break shot in 8-Ball
may continue to shoot so long as any object ball is legally pocketed on
the break.
4.3 RACKING THE BALLS
The balls are racked in a triangle at the foot of the table with the
8-ball in the center of the triangle, the first ball of the rack on the
foot spot, a stripe ball in one corner of the rack and a solid ball in
the other corner.
4.4 ORDER OF THE BREAK
Winner of the lag has the option to break. In 8-Ball the winner of each
game breaks in the next unless otherwise specified by the tournament
organizer. The following are common options that may be designated by
tournament officials in advance: (a) Players alternate break. (b) Loser
breaks. (c) Player trailing in game count breaks the next game.
4.5 LEGAL BREAK SHOT
(Defined) To execute a legal break, the breaker (with the cue ball
behind the head string) must either (1) pocket a ball, or (2) drive at
least four numbered balls to the rail. When the breaker fails to make a
legal break, it is a foul, and the incoming player has the option of (1)
accepting the table in position and shooting, or (2) having the balls
reracked and having the option of shooting the opening break or allowing
the offending player to rebreak.
4.6 SCRATCH ON A LEGAL BREAK
If a player scratches on a legal break shot, (1) all balls pocketed
remain pocketed (exception, the 8-ball: see rule 4.8), (2) it is a foul,
(3) the table is open. Please Note: The incoming player has cue ball in
hand behind the head string and may not shoot an object ball that is
behind the head string, unless he first shoots the cue ball past the
head string and causes the cue ball to come back behind the head string
and hit the object ball.
4.7 OBJECT BALLS JUMPED OFF
TABLE ON THE BREAK
If a player jumps an object ball off the table on the break shot, it is
a foul and the incoming player has the option of (1) accepting the table
in position and shooting, or (2) taking cue ball in hand behind the head
string and shooting.
4.8 8-BALL POCKETED ON THE
BREAK
If the 8-ball is pocketed on the break, breaker may ask for a rerack or
have the 8-ball spotted and continue shooting. If the breaker scratches
while pocketing the 8-ball on the break, the incoming player has the
option of a rerack or having the 8-ball spotted and begin shooting with
ball in hand behind the head string.
4.9 OPEN TABLE
(Defined) The table is "open" when the choice of groups
(stripes or solids) has not yet been determined. When the table is open,
it is legal to hit a solid first to make a stripe or vice-versa. Note:
The table is always open immediately after the break shot. When the
table is open, it is legal to hit any solid or stripe first in the
process of pocketing the called stripe or solid. However, when the table
is open and the 8-ball is the first ball contacted, it is a foul and no
stripe or solid may be scored in favor of the shooter. The shooter loses
his turn; the incoming player is awarded cue ball in hand; any balls
pocketed remain pocketed; and the incoming player addresses the balls
with the table still open. On an open table, all illegally pocketed
balls remain pocketed.
4.10 CHOICE OF GROUP
The choice of stripes or solids is not determined on the break even if
balls are made from only one or both groups, because the table is always
open immediately after the break shot. The choice of group is determined
only when a player legally pockets a called object ball after the break
shot.
4.11 LEGAL SHOT
(Defined) On all shots (except on the break and when the table is open),
the shooter must hit one of his group of balls first and (1) pocket a
numbered ball, or (2) cause the cue ball or any numbered ball to contact
a rail. Please Note: It is permissible for the shooter to bank the cue
ball off a rail before contacting the object ball; however, after
contact with the object ball, an object ball must be pocketed, or the
cue ball or any numbered ball must contact a rail. Failure to meet these
requirements is a foul.
4.12 "SAFETY" SHOT
For tactical reasons, a player may choose to pocket an obvious object
ball and also discontinue a turn at the table by declaring
"safety" in advance. A safety shot is defined as a legal shot.
If the shooting player intends to play safe by pocketing an obvious
object ball, then prior to the shot, the shooter must declare a
"safety" to the opponent. It is the shooter's responsibility
to make the opponent aware of the intended safety shot. If this is not
done, and one of the shooter's object balls is pocketed, the shooter
will be required to shoot again. Any ball pocketed on a safety shot
remains pocketed.
4.13 SCORING
A player is entitled to continue shooting until failing to legally
pocket a ball of his group. After a player has legally pocketed all of
his group of balls, he shoots to pocket the 8-ball.
4.14 FOUL PENALTY
Opposing player gets cue ball in hand. This means that the player can
place the cue ball anywhere on the table (does not have to be behind the
headstring except on opening break). This rule prevents a player from
making intentional fouls which would put an opponent at a disadvantage.
With "cue ball in hand," the player may use a hand or any part
of a cue (including the tip) to position the cue ball. When placing the
cue ball in position, any forward stroke motion contacting the cue ball
will be a foul, if not a legal shot. (Also see Rule 3.39)
4.15 COMBINATION SHOTS
Combination shots are allowed; however, the 8-ball can't be used as a
first ball in the combination. Should such contact occur on the 8-ball,
it is a foul.
4.16 ILLEGALLY POCKETED BALLS
An object ball is considered to be illegally pocketed when (1) that
object ball is pocketed on the same shot a foul is committed, or (2) the
called ball did not go in the designated pocket, or (3) a safety is
called prior to the shot. Illegally pocketed balls remain pocketed and
are scored in favor of the shooter controlling that specific group of
balls, solids or stripes.
4.17 OBJECT BALLS JUMPED OFF
THE TABLE
If any object ball is jumped off the table, it is a foul and loss of
turn, unless it is the 8-ball, which is a loss of game. Any jumped
object balls are not respotted.
4.18 JUMP AND MASSE SHOT FOUL
While "cue ball fouls only" is the rule of play when a match
is not presided over by a referee, a player should be aware that it will
be considered a cue ball foul if during an attempt to jump, curve or
masse the cue ball over or around an impeding numbered ball that is not
a legal object ball, the impeding ball moves (regardless of whether it
was moved by a hand, cue stick follow-through or bridge).
4.19 PLAYING THE 8-BALL
When the 8-ball is the legal object ball, a scratch or foul is not loss
of game if the 8-ball is not pocketed or jumped from the table. Incoming
player has cue ball in hand. Note: A combination shot can never be used
to legally pocket the 8-ball, except when the 8-ball is the first ball
contacted in the shot sequence.
4.20 LOSS OF GAME
A player loses the game by committing any of the following infractions:
1.Fouls when pocketing the 8-ball (exception: see 8-Ball Pocketed On The
Break). 2.Pockets the 8-ball on the same stroke as the last of his group
of balls. 3.Jumps the 8-ball off the table at any time. 4.Pockets the
8-ball in a pocket other than the one designated. 5.Pockets the 8-ball
when it is not the legal object ball. Note: All infractions must be
called before another shot is taken, or else it will be deemed that no
infraction occurred.
4.21 STALEMATED GAME
If, after 3 consecutive turns at the table by each player (6 turns
total), the referee judges (or if no referee, both players agree) that
attempting to pocket or move an object ball will result in loss of game,
the balls will be reracked with the original breaker of the stalemated
game breaking again. The stalemate rule may be applied regardless of the
number of balls on the table. Please Note: Three consecutive fouls by
one player in 8-ball is not a loss of game.
5. NINE BALL
Except when clearly contradicted by these additional rules, the
General Rules of Pocket Billiards apply.
5.1 OBJECT OF THE GAME
Nine-Ball is played with nine object balls numbered one through nine and
a cue ball. On each shot, the first ball the cue ball contacts must be
the lowest numbered ball on the table, but the balls need not be
pocketed in order. If a player pockets any ball on a legal shot, he
remains at the table for another shot, and continues until missing,
committing a foul, or winning the game by pocketing the 9-ball. After a
miss, the incoming player must shoot from the position left by the
previous player, but after any foul the incoming player may start with
the cue ball anywhere on the table. Players are not required to call any
shot. A match ends when one of the players has won the required number
of games.
5.2 RACKING THE BALLS
The object balls are racked in a diamond shape, with the 1-ball at the
top of the diamond and on the foot spot, the 9-ball in the center of the
diamond, and the other balls in random order, racked as tightly as
possible. The game begins with cue ball in hand behind the head string.
5.3 ORDER OF THE BREAK
Winner of the lag has the option to break. In 9-Ball the winner of each
game breaks in the next unless otherwise specified by the tournament
organizer. The following are common options that may be designated by
tournament officials in advance: (a) Players alternate break. (b) Loser
breaks. (c) Player trailing in game count breaks the next game.
5.4 LEGAL BREAK SHOT
The rules governing the break shot are the same as for other shots
except: 1.The breaker must strike the1-ball first and either pocket a
ball or drive at least four numbered balls to the rail. 2.If the cue
ball is pocketed or driven off the table, or the requirements of the
opening break are not met, it is a foul, and the incoming player has cue
ball in hand anywhere on the table. 3.If on the break shot, the breaker
causes an object ball to jump off the table, it is a foul and the
incoming player has cue ball in hand anywhere on the table. The object
ball is not respotted (exception: if the object ball is the 9-ball, it
is respotted).
5.5 CONTINUING PLAY
On the shot immediately following a legal break, the shooter may play a
"push out." (See Rule 5.6). If the breaker
pockets one or more balls on a legal break, he continues to shoot until
he misses, fouls, or wins the game. If the player misses or fouls, the
other player begins an inning and shoots until missing, committing a
foul, or winning. The game ends when the 9-ball is pocketed on a legal
shot, or the game is forfeited for a serious infraction of the rules.
5.6 PUSH OUT
The player who shoots the shot immediately after a legal break may play
a push out in an attempt to move the cue ball into a better position for
the option that follows. On a push out, the cue ball is not required to
contact any object ball nor any rail, but all other foul rules still
apply. The player must announce the intention of playing a push out
before the shot, or the shot is considered to be a normal shot. Any ball
pocketed on a push out does not count and remains pocketed except the
9-ball. Following a legal push out, the incoming player is permitted to
shoot from that position or to pass the shot back to the player who
pushed out. A push out is not considered to be a foul as long as no rule
(except Rule 5.8 and Rule 5.9) is
violated. An illegal push out is penalized according to the type of foul
committed. After a player scratches on the break shot, the incoming
player cannot play a push out.
5.7 FOULS
When a player commits a foul, he must relinquish his run at the table
and no balls pocketed on the foul shot are respotted (exception: if a
pocketed ball is the 9-ball, it is respotted). The incoming player is
awarded ball in hand; prior to his first shot he may place the cue ball
anywhere on the table. If a player commits several fouls on one shot,
they are counted as only one foul.
5.8 BAD HIT
If the first object ball contacted by the cue ball is not the lowest
numbered ball on the table, the shot is foul.
5.9 NO RAIL
If no object ball is pocketed, failure to drive the cue ball or any
numbered ball to a rail after the cue ball contacts the object ball on
is a foul.
5.10 IN HAND
When the cue ball is in hand, the player may place the cue ball anywhere
on the bed of the table, except in contact with an object ball. The
player may continue to adjust the position of the cue ball until
shooting.
5.11 OBJECT BALLS JUMPED OFF
THE TABLE
An unpocketed ball is considered to be driven off the table if it comes
to rest other than on the bed of the table. It is a foul to drive an
object ball off the table. The jumped object ball(s) is not respotted
(exception: if the object ball is the 9-ball, it is respotted) and play
continues.
5.12 JUMP AND MASSE SHOT FOUL
If a match is not refereed, it will be considered a cue ball foul if
during an attempt to jump, curve or masse the cue ball over or around an
impeding numbered ball, the impeding ball moves (regardless of whether
it was moved by a hand, cue stick follow-through or bridge).
5.13 THREE CONSECUTIVE FOULS
If a player fouls three consecutive times on three successive shots
without making an intervening legal shot, the game is lost. The three
fouls must occur in one game. The warning must be given between the
second and third fouls. A player's inning begins when it is legal to
take a shot and ends at the end of a shot on which he misses, fouls or
wins, or when he fouls between shots.
5.14 END OF GAME
On the opening break, the game is considered to have commenced once the
cue ball has been struck by the cue tip. The 1-ball must be legally
contacted on the break shot. The game ends at the end of a legal shot
which pockets the 9-ball, or when a player forfeits the game as the
result of a foul.
6.POOL CUE SPECIFICATIONS
6.1 NUMBER OF CUE STICKS
A player may bring a maximum of 3 cue sticks to a match.
6.2 DIMENSIONS
Width of tip: No minimum, 14mm maximum. Weight: No minimum, 25 oz.
Maximum. Length: 40 inches minimum, no maximum.
6.3 CUE TIP
The cue tip may not be of a material that can scratch or damage the
addressed ball. The cue tip on any stick must be composed of a piece of
specially processed leather or other fibrous or pliable material that
extends the natural line of the shaft end of the cue and contacts the
cue ball when the shot is executed.
6.4 FERRULE
The ferrule, if of a metal material, may not be more than 1 inch in
length.
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